Pages: [1] 2 3 4 |
1. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
why won't command ships have 200% range boost ? i think command ships should be the top dogs on range and power since they are going to be primary anyway. Isn't it how its now ? ccpls increase from 100 to 200 %
- by Inslander Wessette - at 2016.08.29 17:05:37
|
2. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Larrkin my man . Its the intent of the ppl . Ppl who want to gate camp with sebos will continue to use sebos and do the same old thing . The ppl who will be affect by this are real combat carriers and ratting carriers . I will give you an exampl...
- by Inslander Wessette - at 2016.06.16 03:17:59
|
3. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Inslander Wessette wrote: losing my ship on continuous basis to covert cynos . In nul sec those ships with covert cynos may be able to hide from your eyes and your scanners etc but there is no way in hell they can hide f...
- by Inslander Wessette - at 2016.04.26 12:15:12
|
4. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
PinkKnife wrote: Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn? I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets...
- by Inslander Wessette - at 2016.04.26 04:03:05
|
5. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
twit brent wrote: To show you how bad these bonuses truly are. For training your Amarr dread from lvl 1 to lvl 5 your dps goes up 19% For training Gallente Dread from lvl 1 to lvl 5 your DPS goes up 58.33% You are comparing the wrong bonus...
- by Inslander Wessette - at 2016.04.26 03:57:17
|
6. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Crazy KSK wrote: With all the new modules and the utility highs their fitting space feels a bit cramped I suggest giving all of them about one capital modules worth of cpu/pg. I agree . After testing on sisi . I feel both cpu/powergrid highl...
- by Inslander Wessette - at 2016.04.26 03:52:04
|
7. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Sal Askiras wrote: Posting in a stealth "Cloaky Campers are EVIL!!!!" thread. Cloaky camping is not the issue here . The problem i am addressing are covert cynos and camping with them . Cloaky camping is mechanic i enjoy in wormhole space an...
- by Inslander Wessette - at 2016.04.13 14:59:35
|
8. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Zamyslinski wrote: watch local and intel channels cuz i think you simply got ganked and it has nothing to do with the sov mehcanics :> The concern here is not about watching intel chat . In the case of a hired contract to take over sov by...
- by Inslander Wessette - at 2016.04.13 14:31:58
|
9. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Big bad nul sec player got ganked doing a site now they need more safety. No you cannot have a new class of special sites that you can run in near 100% safety. High sec players face the reality of being ganked every single ti...
- by Inslander Wessette - at 2016.04.13 14:24:31
|
10. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Zamyslinski wrote: watch local and intel channels cuz i think you simply got ganked and it has nothing to do with the sov mehcanics :> watching local has nothing to with someone opening a cyno next to me :) . Watching local when local sp...
- by Inslander Wessette - at 2016.04.13 14:17:44
|
11. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Aegis Sov is Occupancy based . Ideally when you have less systems it should be easy to defend . In reality what happens is that, the less systems you have, more easy you get camped by black ops cynos untill your ADMs go down . From the Port to t...
- by Inslander Wessette - at 2016.04.13 10:24:31
|
12. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I am against this idea . Just because its looking more like world of tanks or any other MMO . Either you buy Skill points or you grid it out and get ahead of all the dudes who have been training for years to get JDC 5 or carrier 5 . Yes this will ...
- by Inslander Wessette - at 2016.04.09 13:43:47
|
13. Force auxiliaries AOE module - in Player Features and Ideas Discussion [original thread]
With so many AOE weapons planned for the citadel release . I was wondering if the Force auxiliaries can be given something like a "Battery Purge" which gives X amount of HP/Cap with AOE around a 2~3km radius around the FAUX whilst draining the FAU...
- by Inslander Wessette - at 2015.10.31 15:24:28
|
14. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
+ 1 across the board for all the frigatz fozzie . Good changes ... love the fact the u made punisher into a dps support frigate. Interesting changes to gila/worm. but i think -20 on the worm is a bit harsh considering its a frigate . Same nerf a...
- by Inslander Wessette - at 2015.10.17 07:51:42
|
15. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Nice one Fozzie . Past 2 patches have been brilliant . Keep it up bro . + 1 across the board . Make it happen . Too long have garmurs and orthrus ruled the kite meta .
- by Inslander Wessette - at 2015.10.03 04:09:23
|
16. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Why are we removing mass addition ? Keep both addition of mass and 4 k speed limit .
- by Inslander Wessette - at 2015.08.19 03:35:32
|
17. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
I posted my suggestions here about a week ago . it prolly needs a few tweaks . My suggestion thread of Jump fatigue
- by Inslander Wessette - at 2015.08.15 04:31:06
|
18. suggestion to Phoebe Jump changes ~addendum - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Inslander Wessette wrote: ShahFluffers wrote: Alts are a thing in EVE. i'm not sure how alts alter or even affect the fatigue caused to a character . Why would i even use a pill if i have alts to cover the fatigu...
- by Inslander Wessette - at 2015.08.06 17:54:21
|
19. suggestion to Phoebe Jump changes ~addendum - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Alts are a thing in EVE. i'm not sure how alts alter or even affect the fatigue caused to a character . Why would i even use a pill if i have alts to cover the fatigue ? sorry i dont think a majority of eve have alts to ...
- by Inslander Wessette - at 2015.08.06 17:07:43
|
20. suggestion to Phoebe Jump changes ~addendum - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: No to all of it. If you can move a carrier/supercarrier/titan across the map with reduced fatigue and/or greater range, you make it that much easier to move fleets of combat-ready ships to a new stagig area and defend it.....
- by Inslander Wessette - at 2015.08.06 16:06:45
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |